Written by: Brian Michael Bendis
Art by: Adam Hughes
Jason Fabok (pg. 8-11)
Colors by: Adam Hughes
Alex Sinclair (pg. 8-11)
Cover by: Joe Prado, Ivan Reis, Alex Sinclair
There are only two major developments in the three-act drama of this issue. After Superman used his solar flare power, he took Zaar to the moon. Well almost…about half-way to the moon, Zaar regained consciousness and punched Supes so hard he created a new lunar crater. Supergirl finds him after working with the Justice League to handle the city fires. After she rescues an unconscious Superman, back at the Hall of Justice, Batman and Superman discover Zaar’s secret plan. Will they be able to stop it in time? Also, Superman may have discovered new insight as to Zaar’s identity and background.
Plot of the Panel:
The artwork by issue five in this mini-series has far outpaced the narrative development. Adam Hughes, veteran DC artist brings a level of intensity and brutality to Round 2 of Zaar vs. Superman. He uses all-red panels to increase the intensity of the blows and to highlight the serious damage that Superman endures. The best aspect of Hughes’ illustration of Zaar as ‘the ultimate predator’ is how Hughes uses shadow and shading to cloak Zaar in the darkness of space and his surrounding environment. This gives Zaar a cool camouflage effect in battle.
I still feel like the plot is being rushed overall. It seems that now would have been the perfect time to dive into Zaar’s motives and background. However, what we get is a really cool continuation of the battle started in the previous issue. I don’t think I’m invested in the character they’ve built so far. I find myself wondering after each issue, ‘why is he doing all this?”