Riri’s Adventures in Weirdworld: Champions #26 Review

Champions #26 Review

Writer: Jim Zub

Artists: Max Dunbar

Cover Artist: Sean Izaaske & Marcio Menyz

Variant Cover Artist: Rob Liefeld & Romulo Fajardo

Colors: Nolan Woodard

Letters: Clayton Cowles

Champions #26 cover by Sean Izaakse & Marcio Menyz

 

 

Previously in Champions…

When Champion Amka Aliyak aka Snowguard is granted a mystic totem the Siege Paralell by the spirit of the North, Sila, she and her teammates use the Siege Parallel to travel to Weirdworld, the mysterious realm Sam Alexander and Nadia Van Dyne the Wasp were transported to alongside Man-Thing after a battle with the enigmatic monster. Arriving in Weirdworld, all of the Champions have been altered, and all of them save Riri Williams have no memory of their lives on Earth…

Summary with limited spoilers

The issue opens two weeks in the past, with prior Champions-foe The Master interrogating the villagers of MBali (where the Champions fought Man-Thing) where the heroes disappeared to. After one of his drones traces the wormhole to Weirdworld that Nadia, Sam and Man-Thing fell through and re-opens it, the Master journies through. Arriving in Weirdworld, he shortly discovers both a more-insectoid Wasp and a fever-wrought Sam, both suffering amnesia. The Master offers his aid, as the comic then returns to the present, as Riri is teleported passed city gates via the Shadow-Spider (aka Miles Morales)’s cloak. As Riri continues to try and convince Shadow-Spider of the truth, she realizes that she was unaffected by the memory-loss the way her friends were thanks to her lingering fear of Thanos after her previous encounter with the Mad Titan (in Infinity Countdown: Champions #2). As she and Shadow-Spider argue more, they come across a wanted-poster revealing a bounty for the Mystic Marvel (Ms Marvel Kamala Khan) and Snowgore (Amka). As Riri urgers Shadow-Spider to help her reunite with Kamala and Amka, the comic cuts to them, alongside Brawnhammer (aka Amadeus Cho Brawn). The trio have made their way to the Swamp-Queen’s kingdom, and the Queen reveals that after recent events lead to Weirdworld becoming unstable, Eshu (the Master)’s forces seek to take over the land. Using some retrieved crystals from the mine Brawnhammer was liberated from, Mystic Marvel’s magic awakens the Vivid Vessel (Viv Vision). Vivid Vessel reveals that the Master has been using similar crystals to empower his adopted son and apprentice, Sam. And that with enough crystals, the Master can stabilize Weirdworld under his absolute rule and order. The Master’s forces then attack the Swamp-Queen’s den, led by Modred the Executioner and accompanied by the Wicked Wasp (Nadia). As Modred battles the Swamp-Queen, the others escape, and just as more of Modred’s army attacks, two familiar faces arrive to aid the Weirdworld heroes…

 

Opinions on story and art

After how much I enjoyed issue #25 of Champions, I was worried about whether this next installment could measure up. Well said worries were completely unjustified because this entry is FANTASTIC! Jim Zub, Max Dunbar, Nolan Woodard and Clayton Cowles continue to deliver a wildly enchanting and enthralling adventure, as the plot thickens! I’ve gone on and one about how well-crafted Jim Zub’s plotting and character-dialogue are, and that continues here. This issue really highlights how the trip to Weirdworld had radically changed the Champions, beyond the surface level, such as the Shadow-Spider being much more willing to operate solo or the Wicked Wasp’s more malicious nature. Zub’s dialogue conveys all this excellently, and it adds another level of urgency to get the Champions back home, before what little of their human selves is lost forever. Max Dunbar and Nolan Woodard’s art is wonderful here, from the expressiveness of Riri’s face as she fiercely demands Shadow-Spider take her to the Swamp Queen, to the dynamic fight sequence as Modred fights the Swamp Queen. The comic looks outstanding. And Clayton Cowles delivers yet more great lettering. I particularly like the classic feel of the sound-effects made during the fight with Modred, they fit in very naturally with the visuals. After all of this, I’m on the edge of my seat awaiting the storyline’s conclusion with next month’s Champions #27, the sign of a truly great comic!

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Ian Cameron

Ian Cameron

A comic-loving doofus eager to see the worlds on the page reflect the wonderfully diverse world we all share!
Summary
Another incredibly entertaining and visually remarkable entry, Jim Zub, Max Dunbar, Noland Woodard & Clayton Cowles continue to craft a new favourite fantasy comic of mine! Delivering all of the joy of a classic mythic-epic, this comic is one not to be missed!
Good
  • The plot continues to unfold in an incredibly fun and enthralling manner
  • The artwork is very striking and fits the fantasy setting perfectly
  • The character-designs continue to entertain, Vivid Vessel being a stand-out of the issue
Bad
  • This issue contains zero Sparky the Vision-dog.
10
Perfect
Art - 10
Writing - 10
Plot - 10
Character Development - 10
Written by
A comic-loving doofus eager to see the worlds on the page reflect the wonderfully diverse world we all share!

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